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Fish dnd stats

WebDarkvision: Fishmen can see in the dark up to 120 feet. Darkvision is black and white only, but it is otherwise like normal sight, and Fishmen can function just fine with no light at all. Racial Bonus: Fishmen gain a +8 Racial Bonus to any movement-related check while swimming. This includes checks such as Tumble to move past hostile targets. Web12 (+1) Skills Perception +2 Senses Passive Perception 12 Languages Aquan, Common Challenge 1/8 (25 XP) Proficiency Bonus +2 Amphibious. The merfolk can breathe air and water. Actions Spear. Melee or …

Kuo-Toa (5e Race) - D&D Wiki

WebA fearsome, if dumb and slow, predator of the ancient seas. Known for their armor plating, these fish are similar to giant sharks. Now found only in certain spots in the ocean, these … WebEach creature within this radius must succeed a DC 17 Dexterity saving throw or take 18 (4d8) lightning damage and be stunned for 1 round. About Unlike their smaller cousins, giant jellyfish are active predators that seek out prey. how to hang a door youtube https://leapfroglawns.com

Fishmen (3.5e Race) - D&D Wiki

WebChallenge 1 (200 XP) Blood Frenzy. The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points. Swarm. The swarm can occupy … WebFish; Bird; Prehistoric Megafauna; Add Dire variants. Add Swarms. Add literal Flying Fox. Add Hall of Shame; Add Koalas. Add Apes. Add Bats. Vampire; Dire Vampire; Add Cactuses. Add Clams. Add Dogs. Add Easter Bunny. Add Elephants. Add M'Goose, a Goose/Moose hybrid, size Huge. Add Sky Eel= Add Frogs, Poison Dart. Add … john wayne smoking

Monster Stat Block » Dungeons & Dragons - DnD 5e - AideDD

Category:Jellyfish, Sapphire – 5th Edition SRD

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Fish dnd stats

Trout Forgotten Realms Wiki Fandom

WebECOLOGY. Environment warm oceans Organization solitary, pair, or school (3–12) Treasure none. Pufferfish are a category of poisonous fish that dwell in warm coastal waters. Pufferfish have the ability to rapidly fill their stomachs with water or air, causing their bodies to balloon out and make the poisonous spikes on their skin more pronounced, … WebThis category is for aquatic creatures, as described on p. 306 of Monster Manual v.3.5 and p. 280 of Monster Manual 4 th edition. Such creatures almost always are superb swimmers and can breathe underwater. Unless they are also amphibious, they cannot also breathe air. See also: Category:Swimming creatures

Fish dnd stats

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WebAnglerfish Family: Animal Tiny beast, unaligned Armor Class 13 Hit Points 1 (1d4-1) Speed Swim 40 ft. Senses darkvision 60 Ft., passive Perception 8 Challenge 0 (10 XP) … WebWater jet. The marid magically shoots water in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and, if it is Huge or smaller, is pushed up to 20 feet away from the marid and knocked prone.

WebOn a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight … Webin: Animals Fish Category page Edit This category contains all fish-related articles. Trending pages Trout Shark Quipper Hetfish Giant gar Barracuda Afanc Giant catfish All …

WebA kuo-toa. Source: Wizards of the Coast [1] A kuo-toa superficially resemble a grotesque cross between a fish and a humanoid. Their stout, stocky bodies are covered in slippery blue or purple scales, with clawed, … WebOct 27, 2024 · The six D&D stats are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. In D&D, every character has an ability score for each stat, and …

WebMultiattack. The blood sea jellyfish makes four tentacle attacks. Jet (recharge 5-6). The blood sea jellyfish has a swimming speed of 120 feet this round. Tentacle. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 2 (1d4) bludgeoning damage and the target must succeed at a DC 12 Constitution save or suffer 2 (1d4) poison damage ...

WebMar 9, 2024 · 17. The most generic fish monster is the CR 0 Quipper (MM 335) which is also referenced in Find Familiar, there is no more generic fish monster than this option. A quipper is a carnivorous fish with sharp teeth. Quippers can adapt to any aquatic … john wayne sniperWebIf the swordfish moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target … john wayne song americaWebJan 22, 2024 · Sea Elf 5e: Stats and Guide for Players & DMs. by Ervin. Last Updated on January 22, 2024. D&D is famous for the many and occasionally esoteric kinds of elves … how to hang a door wreathWebFishfolk measure from 4 to 6 feet tall, weighing from 100 to 200 pounds. Deep Fishfolk favor the higher end of the scale, and Coral Fishfolk tend to be smaller. Regardless. Your size is Medium. Speed. Your base walking speed is 25 feet, and you have a swimming speed of 40 feet. Amphibious. You can breathe normally in either air or water. john wayne son patrick wayneWebThe Trout is a large fish, weighing roughly 3 pounds, that is enchanted with a propensity to tell everybody and their mums that you just whacked somebody about the face with a fish. A soul-crushing moment indeed for … john wayne sons and daughtersWebJan 22, 2024 · Last Updated on January 22, 2024 D&D is famous for the many and occasionally esoteric kinds of elves its worlds are populated with. However, of these subraces, the sea elves (also known as aquatic elves) are vastly underexplored in D&D 5e ’s version of the Forgotten Realms. how to hang a drape pottery barnWebTraits False Appearance: While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. Grasping Tendrils: The roper can have up to six tendrils at a time.Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can … how to hang a dryer